The class in question is at ULL and the embarrassingly fun subject matter is video games. The story covers the relatively new video game concentration housed in the department of computer science. The article's core description:
That sort of interdisciplinary work that leads to the "making" of real, even when virtual, things is the most exciting learning environments available at any university--and is the sort of experience that most students don't get a crack at until graduate school.
The video-game concentration, first offered last year, has quickly gained in popularity and has about 40 majors, Etheredge said. “It’s attracting a lot of students,” he said. “It’s one of the few things that get students excited about college.”
Those who choose to pursue the program are required to take a broad range of classes: a foundation of computer science and math courses plus a video-game specific curriculum that includes electives in computer animation, creative writing, artificial intelligence, camera production and theater.“Games bring together all of those,” said Timothy Roden, who teaches a class in three-dimensional game design
Lafayette is lucky to have a program like this available. Gaming, with its bandwidth expensive underactivity and graphics is one the drivers behind the demand for fiber-optic networks. With the promised 100 megs of insystem connectivity (all subscribers will be allowed to connect to each other at the full available capacity of the system) Lafayette will be a great place for new games to be developed and tested.